Game development essentials : game simulation development / William Muehl, Jeannie Novak.
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TextPublication details: Clifton Park, NY : Thomson / Delmar Learning, c2008.Description: xxvii, 242 p. : ill. (chiefly col.) ; 26 cm. + 1 CD-ROM (4 3/4 in.)ISBN: - 9781418064396 (pbk.)
- 1418064394 (pbk.)
- QA76.76.C672 M83
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Methodist University Library Main General Stacks | Reference | QA76.76.C672 M88 (Browse shelf(Opens below)) | Available | 8146 | |||||||||||||
Books
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Methodist University Library Main General Stacks | Reference | QA76.76.C672 M88 (Browse shelf(Opens below)) | Available | 8147 |
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| QA76.76.C672 .D32 Beginning C++ through game programming / | QA76.76.C672 .D32 Beginning C++ through game programming / | QA76.76.C672 In8 Introduction to game development / | QA76.76.C672 M88 Game development essentials : | QA76.76.C672 M88 Game development essentials : | QA76.76.C672 R34 Macromedia Flash professional 8 game development / | QA76.76.C672 R34 Macromedia Flash professional 8 game development / |
Includes index.
Part I - Setup: Creating New Worlds Ch 1 - History of Game Simulations Ch 2 - Audience and Market Part II - Serious Games: Education & Training Ch 3 - Educational Simulations Ch 4 - Business Simulations Ch 5 - Military Simulations Part III - Jumping In: Simulations as Entertainment Ch 6 - Sports Simulations Ch 7 - Music and Art Simulations Ch 8 - Sandboxes and Open-Ended Simulations Ch 9 - The Future of Game Simulations
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