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C: how to program / P.J. Deitel, H.M. Deitel.

By: Contributor(s): Material type: TextSeries: How to program seriesPublication details: Upper Saddle River, N.J. : Pearson Prentice Hall, c2007.Edition: 5th edDescription: xxxii, 1130 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 0132404168
  • 9780132404167
Subject(s): LOC classification:
  • QA76.73 .C15D44
Contents:
1. Introduction to Computers, the Internet and the Web 2. Introduction to C Programming 3. Structured Program Development in C 4. C Program Control 5. C Functions 6. C Arrays 7. C Pointers 8. C Characters and Strings 9. C Formatted Input/Output 10. C Structures, Unions Bit Manipulations and Enumerations 11. C File Processing 12. C Data Structures 13. C Preprocessor 14. Other C Topics 15. Game Programming with the Allegro C Library 16. Sorting: A Deeper Look 17. Introduction to C99 18. C++ as a Better C; Introducing Object Technology 19. Introduction to Classes and Objects 20. Classes: A Deeper Look, Pat 1 21. Classes: A Deeper Look, Part 2 22. Operator Overloading 23. Object Oriented Programming: Inheritance 24. Object Oriented Programming: Polymorphism 25. Templates 26. Steam Input/Output 27. Exception Handling
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Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Books Methodist University Library Main General Stacks Reference QA76.73 .C15D44 (Browse shelf(Opens below)) Available 17662
Books Methodist University Library Main General Stacks Reference QA76.73 .C15D44 (Browse shelf(Opens below)) Available 17660

On t.p. of previous ed. H.M. Deitel's name appears first.

1. Introduction to Computers, the Internet and the Web
2. Introduction to C Programming
3. Structured Program Development in C
4. C Program Control
5. C Functions
6. C Arrays
7. C Pointers
8. C Characters and Strings
9. C Formatted Input/Output
10. C Structures, Unions Bit Manipulations and Enumerations
11. C File Processing
12. C Data Structures 13. C Preprocessor
14. Other C Topics
15. Game Programming with the Allegro C Library
16. Sorting: A Deeper Look
17. Introduction to C99
18. C++ as a Better C; Introducing Object Technology
19. Introduction to Classes and Objects
20. Classes: A Deeper Look, Pat 1
21. Classes: A Deeper Look, Part 2
22. Operator Overloading
23. Object Oriented Programming: Inheritance
24. Object Oriented Programming: Polymorphism
25. Templates
26. Steam Input/Output
27. Exception Handling



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