Media psychology : (Record no. 7663)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 03497cam a22002058i 4500 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| ISBN | 9780367542337 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| ISBN | 9780367676223 |
| 050 00 - CALL NUMBER | |
| Classification number | HM1206 |
| Item number | .K96 |
| 100 1# - AUTHOR | |
| Personal name | Kumar, Navin, |
| 245 10 - TITLE | |
| Title | Media psychology : |
| Remainder of title | exploration and application / |
| Statement of responsibility, etc | Navin Kumar. |
| 250 ## - EDITION | |
| Edition statement | 1 Edition. |
| 260 ## - PUBLICATION INFORMATION | |
| Place of publication | New York : |
| Name of publisher | Taylor & Francis Group, |
| Year of publication | 2021. |
| 300 ## - DESCRIPTION | |
| Number of Pages | xvi, 275 p. : |
| Other physical details | ill. |
| Dimensions | 24cm. |
| 500 ## - NOTES | |
| General note | Includes index. |
| 505 ## - FORMATTED CONTENTS NOTE | |
| Table of Content | Chapter 1: Introduction to media psychology --<br/>Learning objectives --<br/>1.1 Defining the field of media psychology --<br/>1.2 Presence of media in everyday life --<br/>1.2.1 Influence of media in attitude and behavior --<br/>1.2.2 Media and family --<br/>1.2.3 Media and body image --<br/>1.2.4 Media's role in social interaction --<br/>1.2.5 Media's dangers to human life --<br/>1.3 Psychology of entertainment media --<br/>1.4 Media and values --<br/>1.5 Social media, self-presentation and privacy debate 1.6 Media psychology theories --<br/>1.6.1 Marshal McLuhan's theory --<br/>1.6.2 Excitation transfer theory (Dolf Zillmann) --<br/>1.6.3 Uses and gratification theory --<br/>1.7 Early communication theories: four traditions in the history of ideas --<br/>1.7.1 Rhetoric --<br/>1.7.2 Hermeneutics --<br/>1.7.3 Phenomenology --<br/>1.7.4 Semiotics --<br/>1.8 Contemporary media theories --<br/>1.8.1 Linguistic and communicative theories --<br/>1.8.2 Humanistic research tradition: arts research --<br/>1.8.3 Literary criticism --<br/>1.8.4 Linguistics --<br/>1.8.4.1 Phonetics --<br/>1.8.4.2 Lexical structure or morphology --<br/>1.8.4.3 Syntactic information 1.8.4.4 Semantic information --<br/>1.8.4.5 Pragmatics --<br/>1.8.4.6 Message model of linguistic communication --<br/>1.8.4.7 The inferential model of linguistic communication --<br/>1.8.5 Sociolinguistic perspective --<br/>1.8.6 Educational perspective --<br/>1.8.7 Stylistic perspective --<br/>1.9 Film studies --<br/>1.10 Post-modernist theories as an aesthetic style --<br/>1.11 Postmodernism and media --<br/>1.12 Scope of this book --<br/>1.13 Critical evaluation and the Indian perspective --<br/>Key points --<br/>Key terms --<br/>References --<br/>Chapter 2: Consumer behavior and psychology --<br/>Learning objectives --<br/>2.1 Introduction 2.2 Consumption: need or greed --<br/>2.3 Definition of consumer behavior --<br/>2.4 Models of consumer behavior --<br/>2.4.1 Veblenian socio-psychological model --<br/>2.4.2 Pavlovian learning model: classical conditioning --<br/>2.4.2.1 Acquisition --<br/>2.4.2.2 Extinction --<br/>2.4.2.3 Generalization --<br/>2.4.2.4 Stimulus discrimination --<br/>2.4.2.5 Vicarious conditioning --<br/>2.4.2.6 Marketing application of the Pavlovian model --<br/>2.4.3 Freudian psychoanalytic model --<br/>2.4.4 Maslow's hierarchy of needs --<br/>2.5 Models for consumer behavior --<br/>2.5.1 Bettman information processing model (1979) --<br/>2.5.2 Nicosia model 2.5.3 The Howard-Sheth model --<br/>2.5.4 The Engel, Blackwell, Miniard model (EBM) --<br/>2.5.5 Belief-expectancy and valence model --<br/>2.6 Consumption and happiness --<br/>2.7 Work and happiness --<br/>2.8 Comparison and happiness --<br/>2.9 Consumer culture and identity --<br/>2.9.1 Bedroom culture --<br/>2.9.2 Privatization of leisure --<br/>2.9.3 Identity --<br/>2.9.4 Technology and identity --<br/>2.9.5 Lack of commitment and attachment --<br/>2.10 Interactive and emerging technologies --<br/>2.10.1 Psychotechnology --<br/>2.10.2 Video games and their implications --<br/>2.10.2.1 The functions of play --<br/>2.10.2.2 Cognitive benefits of gaming |
| 650 #0 - SUBJECTS | |
| Topical Term | Mass media |
| General subdivision | Psychological aspects. |
| 650 #0 - SUBJECTS | |
| Topical Term | Mass media |
| General subdivision | Influence. |
| 650 #0 - SUBJECTS | |
| Topical Term | Mass media |
| General subdivision | Research. |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Koha item type | Books |
| Withdrawn status | Lost status | Collection code | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Cost, normal purchase price | Full call number | Accession Number | Koha item type |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Reference | Methodist University Library Main | Methodist University Library Main | General Stacks | 17/05/2021 | GLOBAL COLLECTIONS BOOKS | 0.00 | HM1206 .K96 | 8468 | Books | ||
| Reference | Methodist University Library Main | Methodist University Library Main | General Stacks | 17/05/2021 | GLOBAL COLLECTIONS BOOKS | 0.00 | HM1206 .K96 | 8467 | Books | ||
| Reference | Methodist University Library Tema | Methodist University Library Tema | General Stacks | 17/05/2021 | GLOBAL COLLECTIONS BOOKS | 0.00 | HM1206 .K96 | 8466 | Books |